Endaweni yebhokisi le-sandbox: imidlalo ye-TOP-3 yemfundo ngexesha lokuhamba

Ukuba ukhathele ukuqokelela amathoyizi ahlakazekile, ujikeleza imivumba yonke epakini okanye uphendule imibuzo ekhohlisayo-zama ukubamba iqhinga. Imidlalo ekhangayo ihlakulela ingqwalasela, imemori kunye nokucinga okunengqiqo, kwaye, kubalulekile, yenza kube lula kwaye kumnandi!

"I-Labyrinth eneengxaki." Phuma kunye nomntwana kwindlela okanye ngapha nangapha izinto ezahlukeneyo - iiflegi, amahlumela, ezilethwe endlwini yezathoyizi - kude kumnye. Mema umntwana ukuba adlule phakathi kwe "miqobo" kwi-scooter okanye uhambe ngeenyawo, uzame ukulimaza okanye ukuwayeka. "I-Labyrinth" iqeqesha ukuxhamla, iqinisa ubuchule bokulungelelanisa nokuxininisa. Kancinci, umdlalo unokuba nzima - ukwandisa inani lezinto, ubude kunye nobunzima be "ndlela".

"I-Fox kwiCage." Dweba ikrayray ecaleni kwendlela ehamba neekwere ezili-10-12 ezidibeneyo. Uyi "fox" kwaye uphakathi kwendawo yokuhlala, kwaye inkunzi "ungumqeqeshi": uyalela apho uhamba khona. Ngesobunxele, kunene, ecaleni, ngasemva, phambili - izenzo ezivumelekileyo. Ukuba umntwana uphosakele (ubonisa isikhokelo esingenakwenzeka) - "i-fox" iphuma kwinqaba kwaye ibamba "umqeqeshi". Umdlalo uhlakulela ukucinga kwendawo kunye nengqiqo.

"I-albhamu eneenkumbulo." Ukuhamba, unike ithole ukuba liqoke "iimbongi" zohambo olincinci - utyani lweentyatyambo, iintyatyambo, amaqabunga aweleyo, amaqhina kunye neengqungquthela, amacwecwe amahle angabuncwane kwixesha elizayo "i-albhamu". Ukunyamekela ibhokisi elincinci okanye i-notebook ezintweni ezincinci - vumela umntwana ukuba eze ngebali malunga nokuhamba, ahlolisise. Ukusetyenziswa okunjalo kuya kunceda ukuphucula imemori, ingqwalasela, ukucinga kunye nobuchule.